Changelog 29.9 - New vehicle
Demon Engines Demo » Devlog
Hello!
I've been working on my 3d modelling skills and producing the new playable vehicle: turbo car of the engineer faction. My plans for the future is to have three factions in the complete game: technological Engineers, mystical Demon Hunters and heavily armored Templars each with their unique style and skills.
The new turbo car (maybe I'll rename that :P) is a demonstration on what kind of unique skills and themes each new vehicle will have. The vehicle in question has a skill that you could call the nitro boost's big bigger and meaner cousin. Check it out!
Changelog sept 15 - sept 29
- New vehicle: turbo car is now the default vehicle until more are made
- Turbo car has an utility skill that applies insane force forward for a brief time
- (Turbo car's turbo can be activated with the left shift key on PC)
- Created new light trail effect for vehicle back lights
- Added new focus distance post processing effect that blurs objects that are out of focus (screen center is focus point)
- Tweaked the desert terrain texture and added some new rock models to the map as a test
- Tweaked fog distance
- Tweaked the dust storm effect strength
Files
DEMON_ENGINES.zip 99 MB
Sep 29, 2020
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Demon Engines Demo
Create countless unique weapon combinations by combining weapons with weapon attachments
Status | Prototype |
Author | RocketCatGang |
Genre | Action |
Tags | 3D, Action RPG, Driving, Loot, Roguelite |
More posts
- Update 6 - Driving & Visual improvementsApr 23, 2021
- Update 5 - Targeting systems and new enemyApr 06, 2021
- Invert the vertical look axis option and balancingFeb 26, 2021
- Changelog 23.2 - Large update & Revamped first time user experienceFeb 25, 2021
- Changelog 22.10 - SpiderbossOct 22, 2020
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